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GeForce GTX 880M vs GeForce GTX Titan

Intro

The GeForce GTX 880M has a core clock speed of 954 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 ROPs.

Compare those specifications to the GeForce GTX Titan, which makes use of a 28 nm design. nVidia has set the core speed at 837 MHz. The GDDR5 RAM runs at a speed of 1502 MHz on this specific model. It features 2688 SPUs as well as 224 Texture Address Units and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 880M 6360 points
Difference: 3802 (60%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTX Titan 250 Watts
Difference: 120 Watts (92%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan will be 125% faster than the GeForce GTX 880M overall, because of its higher data rate. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 160384 (125%)

Texel Rate

The GeForce GTX Titan should be much (approximately 54%) more effective at AF than the GeForce GTX 880M. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 880M 122112 Mtexels/sec
Difference: 65376 (54%)

Pixel Rate

The GeForce GTX Titan is a lot (about 32%) more effective at AA than the GeForce GTX 880M, and will be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 880M 30528 Mpixels/sec
Difference: 9648 (32%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M GeForce GTX Titan
Manufacturer nVidia nVidia
Year March 12 2014 February 2013
Code Name GK104 GK110
Memory 4096 MB 6144 MB
Core Speed 954 MHz 837 MHz
Memory Speed 4000 MHz 6008 MHz
Power (Max TDP) 130 watts 250 watts
Bandwidth 128000 MB/sec 288384 MB/sec
Texel Rate 122112 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 1536 2688
Texture Mapping Units 128 224
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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