Compare any two graphics cards:
GeForce GTX 880M vs GeForce GTX 960M
IntroThe GeForce GTX 880M has core speeds of 954 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.Compare all of that to the GeForce GTX 960M, which features GPU core speed of 1096 MHz, and 2048 MB of GDDR5 memory set to run at 1000 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 Texture Address Units, and 16 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 880M, in theory, should be much faster than the GeForce GTX 960M overall. (explain)
Texel RateThe GeForce GTX 880M is quite a bit (more or less 179%) better at anisotropic filtering than the GeForce GTX 960M. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 880M is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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