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GeForce GTX 880M vs GeForce GTX 960M

Intro

The GeForce GTX 880M features core clock speeds of 954 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

Compare all of that to the GeForce GTX 960M, which makes use of a 28 nm design. nVidia has set the core speed at 1096 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this card. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
GeForce GTX 960M 4350 points
Difference: 2010 (46%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX 880M 130 Watts
Difference: 65 Watts (100%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 880M should in theory be much superior to the GeForce GTX 960M overall. (explain)

GeForce GTX 880M 128000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 64000 (100%)

Texel Rate

The GeForce GTX 880M should be much (more or less 179%) faster with regards to texture filtering than the GeForce GTX 960M. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 78272 (179%)

Pixel Rate

The GeForce GTX 880M should be a lot (approximately 74%) faster with regards to full screen anti-aliasing than the GeForce GTX 960M, and will be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 12992 (74%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M GeForce GTX 960M
Manufacturer nVidia nVidia
Year March 12 2014 March 12 2015
Code Name GK104 GM107
Memory 4096 MB 2048 MB
Core Speed 954 MHz 1096 MHz
Memory Speed 4000 MHz 4000 MHz
Power (Max TDP) 130 watts 65 watts
Bandwidth 128000 MB/sec 64000 MB/sec
Texel Rate 122112 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 1536 640
Texture Mapping Units 128 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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