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GeForce GTX 880M vs Radeon R7 M260

Intro

The GeForce GTX 880M comes with a core clock frequency of 954 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It is made up of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

Compare those specs to the Radeon R7 M260, which features a clock frequency of 715 MHz and a DDR3 memory speed of 1000 MHz. It also makes use of a 64-bit bus, and uses a 28 nm design. It is made up of 384 SPUs, 24 Texture Address Units, and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
Radeon R7 M260 1120 points
Difference: 5240 (468%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 880M will be 700% quicker than the Radeon R7 M260 in general, due to its greater bandwidth. (explain)

GeForce GTX 880M 128000 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 112000 (700%)

Texel Rate

The GeForce GTX 880M should be quite a bit (about 612%) better at anisotropic filtering than the Radeon R7 M260. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 104952 (612%)

Pixel Rate

The GeForce GTX 880M should be quite a bit (more or less 434%) more effective at anti-aliasing than the Radeon R7 M260, and will be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 880M 30528 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 24808 (434%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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Radeon R7 M260

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M Radeon R7 M260
Manufacturer nVidia AMD
Year March 12 2014 June 2014
Code Name GK104 Opal/Topaz
Memory 4096 MB 2048 MB
Core Speed 954 MHz 715 MHz
Memory Speed 4000 MHz 2000 MHz
Power (Max TDP) 130 watts (Unknown) watts
Bandwidth 128000 MB/sec 16000 MB/sec
Texel Rate 122112 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 1536 384
Texture Mapping Units 128 24
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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