Compare any two graphics cards:
VS

GeForce GTX 870M vs Radeon HD 4830 512MB

Intro

The GeForce GTX 870M has a clock speed of 941 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 192-bit bus, and makes use of a 28 nm design. It is made up of 1344 SPUs, 112 Texture Address Units, and 24 Raster Operation Units.

Compare that to the Radeon HD 4830 512MB, which comes with core clock speeds of 575 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 640(128x5) SPUs as well as 32 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4830 512MB 95 Watts
GeForce GTX 870M 110 Watts
Difference: 15 Watts (16%)

Memory Bandwidth

In theory, the GeForce GTX 870M will be 67% quicker than the Radeon HD 4830 512MB overall, because of its higher data rate. (explain)

GeForce GTX 870M 96000 MB/sec
Radeon HD 4830 512MB 57600 MB/sec
Difference: 38400 (67%)

Texel Rate

The GeForce GTX 870M is quite a bit (about 473%) better at anisotropic filtering than the Radeon HD 4830 512MB. (explain)

GeForce GTX 870M 105392 Mtexels/sec
Radeon HD 4830 512MB 18400 Mtexels/sec
Difference: 86992 (473%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 870M is a better choice, by far. (explain)

GeForce GTX 870M 22584 Mpixels/sec
Radeon HD 4830 512MB 9200 Mpixels/sec
Difference: 13384 (145%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 870M

Amazon.com

Check prices at:

Radeon HD 4830 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 870M Radeon HD 4830 512MB
Manufacturer nVidia AMD
Year March 12 2014 Oct 21, 2008
Code Name GK104 RV770 LE
Memory 3072 MB 512 MB
Core Speed 941 MHz 575 MHz
Memory Speed 4000 MHz 1800 MHz
Power (Max TDP) 110 watts 95 watts
Bandwidth 96000 MB/sec 57600 MB/sec
Texel Rate 105392 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 22584 Mpixels/sec 9200 Mpixels/sec
Unified Shaders 1344 640(128x5)
Texture Mapping Units 112 32
Render Output Units 24 16
Bus Type GDDR5 GDDR3
Bus Width 192-bit 256-bit
Fab Process 28 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 870M

Amazon.com

Check prices at:

Radeon HD 4830 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield