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GeForce GTX 550 Ti vs GeForce GTX 870M

Intro

The GeForce GTX 550 Ti has core speeds of 900 MHz on the GPU, and 1026 MHz on the 1024 MB of GDDR5 memory. It features 192 SPUs as well as 32 TAUs and 24 Rasterization Operator Units.

Compare all of that to the GeForce GTX 870M, which has a clock speed of 941 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 192-bit bus, and makes use of a 28 nm design. It features 1344 SPUs, 112 TAUs, and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 870M 4770 points
GeForce GTX 550 Ti 1897 points
Difference: 2873 (151%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 6 Watts (5%)

Memory Bandwidth

In theory, the GeForce GTX 550 Ti is 3% quicker than the GeForce GTX 870M in general, due to its greater bandwidth. (explain)

GeForce GTX 550 Ti 98496 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 2496 (3%)

Texel Rate

The GeForce GTX 870M is much (about 266%) more effective at texture filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 76592 (266%)

Pixel Rate

The GeForce GTX 870M should be a little bit (about 5%) more effective at anti-aliasing than the GeForce GTX 550 Ti, and also should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 870M 22584 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 984 (5%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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GeForce GTX 870M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti GeForce GTX 870M
Manufacturer nVidia nVidia
Year March 2011 March 12 2014
Code Name GF116 GK104
Memory 1024 MB 3072 MB
Core Speed 900 MHz 941 MHz
Memory Speed 4104 MHz 4000 MHz
Power (Max TDP) 116 watts 110 watts
Bandwidth 98496 MB/sec 96000 MB/sec
Texel Rate 28800 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 192 1344
Texture Mapping Units 32 112
Render Output Units 24 24
Bus Type GDDR5 GDDR5
Bus Width 192-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 1170 million (Unknown) million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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