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GeForce GTX 870M vs Geforce GTX 770

Intro

The GeForce GTX 870M uses a 28 nm design. nVidia has set the core frequency at 941 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this particular card. It features 1344 SPUs as well as 112 TAUs and 24 Rasterization Operator Units.

Compare those specs to the Geforce GTX 770, which uses a 28 nm design. nVidia has set the core frequency at 1046 MHz. The GDDR5 memory runs at a speed of 1753 MHz on this card. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
GeForce GTX 870M 4770 points
Difference: 3084 (65%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
Geforce GTX 770 230 Watts
Difference: 120 Watts (109%)

Memory Bandwidth

In theory, the Geforce GTX 770 should be quite a bit faster than the GeForce GTX 870M in general. (explain)

Geforce GTX 770 224384 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 128384 (134%)

Texel Rate

The Geforce GTX 770 should be a lot (about 27%) more effective at AF than the GeForce GTX 870M. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce GTX 870M 105392 Mtexels/sec
Difference: 28496 (27%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Geforce GTX 770 is superior to the GeForce GTX 870M, by a large margin. (explain)

Geforce GTX 770 33472 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 10888 (48%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 870M

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 870M Geforce GTX 770
Manufacturer nVidia nVidia
Year March 12 2014 May 2013
Code Name GK104 GK104
Memory 3072 MB 2048 MB
Core Speed 941 MHz 1046 MHz
Memory Speed 4000 MHz 7012 MHz
Power (Max TDP) 110 watts 230 watts
Bandwidth 96000 MB/sec 224384 MB/sec
Texel Rate 105392 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 22584 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 1344 1536
Texture Mapping Units 112 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 870M

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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