Compare any two graphics cards:
GeForce GTX 750 Ti vs GeForce GTX 870M
IntroThe GeForce GTX 750 Ti has a clock speed of 1020 MHz and a GDDR5 memory frequency of 1350 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is comprised of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.Compare all of that to the GeForce GTX 870M, which comes with core speeds of 941 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 memory. It features 1344 SPUs as well as 112 Texture Address Units and 24 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 870M should be 11% faster than the GeForce GTX 750 Ti in general, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 870M should be quite a bit (approximately 158%) more effective at anisotropic filtering than the GeForce GTX 750 Ti. (explain)
Pixel RateThe GeForce GTX 870M is a lot (about 38%) more effective at full screen anti-aliasing than the GeForce GTX 750 Ti, and capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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