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GeForce GTX 950 vs GeForce GTX 970M

Intro

The GeForce GTX 950 features a core clock frequency of 1024 MHz and a GDDR5 memory speed of 1652 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is made up of 768 SPUs, 48 TAUs, and 32 Raster Operation Units.

Compare that to the GeForce GTX 970M, which has core clock speeds of 924 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 RAM. It features 1280 SPUs along with 80 TAUs and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
GeForce GTX 950 6536 points
Difference: 984 (15%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
GeForce GTX 950 90 Watts
Difference: 15 Watts (20%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 950 should perform a bit faster than the GeForce GTX 970M overall. (explain)

GeForce GTX 950 105728 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 9728 (10%)

Texel Rate

The GeForce GTX 970M is quite a bit (more or less 50%) better at anisotropic filtering than the GeForce GTX 950. (explain)

GeForce GTX 970M 73920 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 24768 (50%)

Pixel Rate

The GeForce GTX 970M is much (approximately 35%) more effective at full screen anti-aliasing than the GeForce GTX 950, and will be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 11584 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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GeForce GTX 970M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 GeForce GTX 970M
Manufacturer nVidia nVidia
Year August 2015 October 7 2014
Code Name GM206 GM204
Memory 2048 MB 3072 MB
Core Speed 1024 MHz 924 MHz
Memory Speed 6608 MHz 4000 MHz
Power (Max TDP) 90 watts 75 watts
Bandwidth 105728 MB/sec 96000 MB/sec
Texel Rate 49152 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 768 1280
Texture Mapping Units 48 80
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 28 nm 28 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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