Compare any two graphics cards:
GeForce GTX 870M vs GeForce GTX Titan X
IntroThe GeForce GTX 870M makes use of a 28 nm design. nVidia has clocked the core speed at 941 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this particular card. It features 1344 SPUs along with 112 TAUs and 24 Rasterization Operator Units.Compare that to the GeForce GTX Titan X, which features a clock speed of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 384-bit bus, and makes use of a 28 nm design. It is made up of 3072 SPUs, 192 Texture Address Units, and 96 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX Titan X should in theory be quite a bit superior to the GeForce GTX 870M in general. (explain)
Texel RateThe GeForce GTX Titan X should be a lot (approximately 82%) faster with regards to texture filtering than the GeForce GTX 870M. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX Titan X is superior to the GeForce GTX 870M, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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