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GeForce GTX 870M vs GeForce GTX 980 Ti

Intro

The GeForce GTX 870M has a GPU core speed of 941 MHz, and the 3072 MB of GDDR5 RAM is set to run at 1000 MHz through a 192-bit bus. It also features 1344 Stream Processors, 112 Texture Address Units, and 24 Raster Operation Units.

Compare that to the GeForce GTX 980 Ti, which has core clock speeds of 1000 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 RAM. It features 2816 SPUs as well as 176 Texture Address Units and 96 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce GTX 870M 4770 points
Difference: 12350 (259%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 140 Watts (127%)

Memory Bandwidth

The GeForce GTX 980 Ti should in theory be quite a bit faster than the GeForce GTX 870M overall. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 240000 (250%)

Texel Rate

The GeForce GTX 980 Ti is quite a bit (approximately 67%) more effective at AF than the GeForce GTX 870M. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce GTX 870M 105392 Mtexels/sec
Difference: 70608 (67%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 980 Ti is a better choice, and very much so. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 73416 (325%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 870M

Amazon.com

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GeForce GTX 980 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 870M GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year March 12 2014 June 2015
Code Name GK104 GM200
Memory 3072 MB 6144 MB
Core Speed 941 MHz 1000 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 110 watts 250 watts
Bandwidth 96000 MB/sec 336000 MB/sec
Texel Rate 105392 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 22584 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 1344 2816
Texture Mapping Units 112 176
Render Output Units 24 96
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 870M

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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