Compare any two graphics cards:
GeForce GTX 860M vs Radeon HD 7950 3GB
IntroThe GeForce GTX 860M comes with a GPU clock speed of 797 MHz, and the 4096 MB of GDDR5 memory is set to run at 1000 MHz through a 128-bit bus. It also is made up of 1152 Stream Processors, 96 TAUs, and 16 ROPs.Compare those specs to the Radeon HD 7950 3GB, which comes with GPU core speed of 800 MHz, and 3072 MB of GDDR5 RAM running at 1250 MHz through a 384-bit bus. It also is comprised of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 7950 3GB should be a lot faster than the GeForce GTX 860M in general. (explain)
Texel RateThe Radeon HD 7950 3GB is a little bit (approximately 17%) more effective at texture filtering than the GeForce GTX 860M. (explain)
Pixel RateThe Radeon HD 7950 3GB will be quite a bit (approximately 101%) more effective at FSAA than the GeForce GTX 860M, and able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!