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GeForce GTX 650 Ti vs GeForce GTX 860M

Intro

The GeForce GTX 650 Ti makes use of a 28 nm design. nVidia has clocked the core speed at 928 MHz. The GDDR5 memory runs at a frequency of 1350 MHz on this specific card. It features 768 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 860M, which comes with GPU core speed of 797 MHz, and 4096 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also is made up of 1152 Stream Processors, 96 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 860M 4340 points
GeForce GTX 650 Ti 3434 points
Difference: 906 (26%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 65 Watts (144%)

Memory Bandwidth

The GeForce GTX 650 Ti should in theory perform a lot faster than the GeForce GTX 860M overall. (explain)

GeForce GTX 650 Ti 86400 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 22400 (35%)

Texel Rate

The GeForce GTX 860M should be much (approximately 29%) faster with regards to texture filtering than the GeForce GTX 650 Ti. (explain)

GeForce GTX 860M 76512 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 17120 (29%)

Pixel Rate

The GeForce GTX 650 Ti should be just a bit (approximately 16%) more effective at FSAA than the GeForce GTX 860M, and should be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 650 Ti 14848 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 2096 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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GeForce GTX 860M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti GeForce GTX 860M
Manufacturer nVidia nVidia
Year October 2012 March 12 2014
Code Name GK106 GM107
Memory 1024 MB 4096 MB
Core Speed 928 MHz 797 MHz
Memory Speed 5400 MHz 4000 MHz
Power (Max TDP) 110 watts 45 watts
Bandwidth 86400 MB/sec 64000 MB/sec
Texel Rate 59392 Mtexels/sec 76512 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 12752 Mpixels/sec
Unified Shaders 768 1152
Texture Mapping Units 64 96
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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