Compare any two graphics cards:
GeForce GTX 860M vs Radeon R5 M230
IntroThe GeForce GTX 860M features a GPU clock speed of 797 MHz, and the 4096 MB of GDDR5 memory is set to run at 1000 MHz through a 128-bit bus. It also features 1152 Stream Processors, 96 Texture Address Units, and 16 ROPs.Compare all that to the Radeon R5 M230, which features GPU clock speed of 780 MHz, and 2048 MB of DDR3 memory running at 1000 MHz through a 64-bit bus. It also features 320 Stream Processors, 20 TAUs, and 4 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GTX 860M should be 300% quicker than the Radeon R5 M230 overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 860M is quite a bit (approximately 390%) more effective at anisotropic filtering than the Radeon R5 M230. (explain)
Pixel RateThe GeForce GTX 860M should be much (approximately 309%) more effective at AA than the Radeon R5 M230, and will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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