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GeForce GTX 860M vs Radeon R7 M260X

Intro

The GeForce GTX 860M uses a 28 nm design. nVidia has clocked the core speed at 797 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this model. It features 1152 SPUs along with 96 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the Radeon R7 M260X, which comes with clock speeds of 825 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 memory. It features 384 SPUs along with 24 TAUs and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have the exact same memory bandwidth, so in theory they should perform exactly the same. (explain)

Texel Rate

The GeForce GTX 860M should be much (more or less 286%) more effective at texture filtering than the Radeon R7 M260X. (explain)

GeForce GTX 860M 76512 Mtexels/sec
Radeon R7 M260X 19800 Mtexels/sec
Difference: 56712 (286%)

Pixel Rate

The GeForce GTX 860M should be quite a bit (more or less 93%) better at full screen anti-aliasing than the Radeon R7 M260X, and also will be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 860M 12752 Mpixels/sec
Radeon R7 M260X 6600 Mpixels/sec
Difference: 6152 (93%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 860M

Amazon.com

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Radeon R7 M260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 860M Radeon R7 M260X
Manufacturer nVidia AMD
Year March 12 2014 June 2014
Code Name GM107 Opal
Memory 4096 MB 2048 MB
Core Speed 797 MHz 825 MHz
Memory Speed 4000 MHz 4000 MHz
Power (Max TDP) 45 watts (Unknown) watts
Bandwidth 64000 MB/sec 64000 MB/sec
Texel Rate 76512 Mtexels/sec 19800 Mtexels/sec
Pixel Rate 12752 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 1152 384
Texture Mapping Units 96 24
Render Output Units 16 8
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 860M

Amazon.com

Check prices at:

Radeon R7 M260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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