Compare any two graphics cards:
VS

GeForce 9800 GX2 vs GeForce GTX 850M

Intro

The GeForce 9800 GX2 has a GPU clock speed of 600 MHz, and the 512 MB of GDDR3 RAM is set to run at 1000 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 TAUs, and 16 ROPs.

Compare all of that to the GeForce GTX 850M, which has a core clock speed of 876 MHz and a DDR3 memory speed of 1000 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is made up of 640 SPUs, 40 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
GeForce 9800 GX2 197 Watts
Difference: 157 Watts (393%)

Memory Bandwidth

In theory, the GeForce 9800 GX2 should perform much faster than the GeForce GTX 850M overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 96000 (300%)

Texel Rate

The GeForce 9800 GX2 will be a lot (about 119%) faster with regards to texture filtering than the GeForce GTX 850M. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 41760 (119%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce 9800 GX2 is superior to the GeForce GTX 850M, by a large margin. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 5184 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 850M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GX2 GeForce GTX 850M
Manufacturer nVidia nVidia
Year Mar 2008 March 12 2014
Code Name G92 GM107
Memory 512 MB (x2) 2048 MB
Core Speed 600 MHz (x2) 876 MHz
Memory Speed 2000 MHz (x2) 2000 MHz
Power (Max TDP) 197 watts 40 watts
Bandwidth 128000 MB/sec 32000 MB/sec
Texel Rate 76800 Mtexels/sec 35040 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 14016 Mpixels/sec
Unified Shaders 128 (x2) 640
Texture Mapping Units 64 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 DDR3
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 850M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield