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GeForce GTX 850M vs Geforce GTX 670

Intro

The GeForce GTX 850M has a clock frequency of 876 MHz and a DDR3 memory speed of 1000 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 16 ROPs.

Compare those specifications to the Geforce GTX 670, which comes with a core clock frequency of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1344 SPUs, 112 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
GeForce GTX 850M 3340 points
Difference: 4011 (120%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
Geforce GTX 670 170 Watts
Difference: 130 Watts (325%)

Memory Bandwidth

The Geforce GTX 670 should theoretically be quite a bit faster than the GeForce GTX 850M in general. (explain)

Geforce GTX 670 192000 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 160000 (500%)

Texel Rate

The Geforce GTX 670 will be quite a bit (more or less 192%) better at texture filtering than the GeForce GTX 850M. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 67440 (192%)

Pixel Rate

If running with a high resolution is important to you, then the Geforce GTX 670 is the winner, by far. (explain)

Geforce GTX 670 29280 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 15264 (109%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 850M

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 850M Geforce GTX 670
Manufacturer nVidia nVidia
Year March 12 2014 May 2012
Code Name GM107 GK104
Memory 2048 MB 2048 MB
Core Speed 876 MHz 915 MHz
Memory Speed 2000 MHz 6000 MHz
Power (Max TDP) 40 watts 170 watts
Bandwidth 32000 MB/sec 192000 MB/sec
Texel Rate 35040 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 14016 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 640 1344
Texture Mapping Units 40 112
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 850M

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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