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GeForce GTX 850M vs Radeon R7 260X

Intro

The GeForce GTX 850M comes with a GPU core clock speed of 876 MHz, and the 2048 MB of DDR3 RAM runs at 1000 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

Compare those specs to the Radeon R7 260X, which features a GPU core clock speed of 1100 MHz, and 2048 MB of GDDR5 memory running at 1625 MHz through a 128-bit bus. It also is made up of 896 Stream Processors, 56 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 850M 3340 points
Difference: 1041 (31%)

Zcash Mining Hash Rate

Radeon R7 260X 95 Sol/s
GeForce GTX 850M 49 Sol/s
Difference: 46 (94%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
Radeon R7 260X 115 Watts
Difference: 75 Watts (188%)

Memory Bandwidth

As far as performance goes, the Radeon R7 260X should theoretically be a lot better than the GeForce GTX 850M in general. (explain)

Radeon R7 260X 104000 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 72000 (225%)

Texel Rate

The Radeon R7 260X will be much (more or less 76%) more effective at texture filtering than the GeForce GTX 850M. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 26560 (76%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon R7 260X is the winner, and very much so. (explain)

Radeon R7 260X 17600 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 3584 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 850M

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 850M Radeon R7 260X
Manufacturer nVidia AMD
Year March 12 2014 October 2013
Code Name GM107 Bonaire XTX
Memory 2048 MB 2048 MB
Core Speed 876 MHz 1100 MHz
Memory Speed 2000 MHz 6500 MHz
Power (Max TDP) 40 watts 115 watts
Bandwidth 32000 MB/sec 104000 MB/sec
Texel Rate 35040 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 14016 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 640 896
Texture Mapping Units 40 56
Render Output Units 16 16
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 850M

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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