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GeForce GTX 850M vs Radeon R7 260X

Intro

The GeForce GTX 850M uses a 28 nm design. nVidia has clocked the core speed at 876 MHz. The DDR3 RAM works at a frequency of 1000 MHz on this model. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.

Compare those specifications to the Radeon R7 260X, which has clock speeds of 1100 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 896 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 850M 3340 points
Difference: 1041 (31%)

Zcash Mining Hash Rate

Radeon R7 260X 95 Sol/s
GeForce GTX 850M 49 Sol/s
Difference: 46 (94%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
Radeon R7 260X 115 Watts
Difference: 75 Watts (188%)

Memory Bandwidth

The Radeon R7 260X, in theory, should perform quite a bit faster than the GeForce GTX 850M in general. (explain)

Radeon R7 260X 104000 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 72000 (225%)

Texel Rate

The Radeon R7 260X will be a lot (approximately 76%) better at anisotropic filtering than the GeForce GTX 850M. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 26560 (76%)

Pixel Rate

The Radeon R7 260X should be quite a bit (more or less 26%) better at full screen anti-aliasing than the GeForce GTX 850M, and also will be capable of handling higher resolutions without slowing down too much. (explain)

Radeon R7 260X 17600 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 3584 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 850M

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 850M Radeon R7 260X
Manufacturer nVidia AMD
Year March 12 2014 October 2013
Code Name GM107 Bonaire XTX
Memory 2048 MB 2048 MB
Core Speed 876 MHz 1100 MHz
Memory Speed 2000 MHz 6500 MHz
Power (Max TDP) 40 watts 115 watts
Bandwidth 32000 MB/sec 104000 MB/sec
Texel Rate 35040 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 14016 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 640 896
Texture Mapping Units 40 56
Render Output Units 16 16
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 850M

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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