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GeForce 830M vs Geforce GTX 690

Intro

The GeForce 830M uses a 28 nm design. nVidia has set the core speed at 1029 MHz. The DDR3 RAM works at a speed of 900 MHz on this model. It features 256 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.

Compare those specs to the Geforce GTX 690, which has core speeds of 915 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs as well as 128 Texture Address Units and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 830M 25 Watts
Geforce GTX 690 300 Watts
Difference: 275 Watts (1100%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 690 should theoretically be a lot superior to the GeForce 830M overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce 830M 14400 MB/sec
Difference: 370112 (2570%)

Texel Rate

The Geforce GTX 690 should be quite a bit (about 1323%) faster with regards to anisotropic filtering than the GeForce 830M. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce 830M 16464 Mtexels/sec
Difference: 217776 (1323%)

Pixel Rate

If using a high resolution is important to you, then the Geforce GTX 690 is the winner, by a large margin. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce 830M 8232 Mpixels/sec
Difference: 50328 (611%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 830M

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 830M Geforce GTX 690
Manufacturer nVidia nVidia
Year March 12 2014 April 2012
Code Name GM108 GK104
Memory 2048 MB 2048 MB (x2)
Core Speed 1029 MHz 915 MHz (x2)
Memory Speed 1800 MHz 6008 MHz (x2)
Power (Max TDP) 25 watts 300 watts
Bandwidth 14400 MB/sec 384512 MB/sec
Texel Rate 16464 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 8232 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 256 1536 (x2)
Texture Mapping Units 16 128 (x2)
Render Output Units 8 32 (x2)
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 830M

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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