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GeForce 830M vs Radeon R5 M230

Intro

The GeForce 830M has clock speeds of 1029 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 256 SPUs as well as 16 TAUs and 8 ROPs.

Compare those specifications to the Radeon R5 M230, which has a clock frequency of 780 MHz and a DDR3 memory frequency of 1000 MHz. It also makes use of a 64-bit memory bus, and uses a 28 nm design. It is comprised of 320 SPUs, 20 Texture Address Units, and 4 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon R5 M230 should perform a bit faster than the GeForce 830M in general. (explain)

Radeon R5 M230 16000 MB/sec
GeForce 830M 14400 MB/sec
Difference: 1600 (11%)

Texel Rate

The GeForce 830M will be a little bit (approximately 6%) faster with regards to anisotropic filtering than the Radeon R5 M230. (explain)

GeForce 830M 16464 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 864 (6%)

Pixel Rate

The GeForce 830M should be much (more or less 164%) better at anti-aliasing than the Radeon R5 M230, and also able to handle higher resolutions while still performing well. (explain)

GeForce 830M 8232 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 5112 (164%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 830M

Amazon.com

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Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 830M Radeon R5 M230
Manufacturer nVidia AMD
Year March 12 2014 2014
Code Name GM108 Jet Pro
Memory 2048 MB 2048 MB
Core Speed 1029 MHz 780 MHz
Memory Speed 1800 MHz 2000 MHz
Power (Max TDP) 25 watts (Unknown) watts
Bandwidth 14400 MB/sec 16000 MB/sec
Texel Rate 16464 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 8232 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 256 320
Texture Mapping Units 16 20
Render Output Units 8 4
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 830M

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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