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GeForce 810M vs GeForce 9800 GX2

Intro

The GeForce 810M uses a 28 nm design. nVidia has clocked the core speed at 738 MHz. The DDR3 RAM runs at a speed of 900 MHz on this model. It features 48 SPUs as well as 8 Texture Address Units and 4 ROPs.

Compare those specs to the GeForce 9800 GX2, which uses a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 memory is set to run at a frequency of 1000 MHz on this card. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 810M 15 Watts
GeForce 9800 GX2 197 Watts
Difference: 182 Watts (1213%)

Memory Bandwidth

The GeForce 9800 GX2 should in theory be quite a bit faster than the GeForce 810M overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 810M 14400 MB/sec
Difference: 113600 (789%)

Texel Rate

The GeForce 9800 GX2 is a lot (approximately 1201%) better at AF than the GeForce 810M. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 810M 5904 Mtexels/sec
Difference: 70896 (1201%)

Pixel Rate

The GeForce 9800 GX2 is much (about 550%) faster with regards to FSAA than the GeForce 810M, and capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 810M 2952 Mpixels/sec
Difference: 16248 (550%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 810M

Amazon.com

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GeForce 9800 GX2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 810M GeForce 9800 GX2
Manufacturer nVidia nVidia
Year February 2014 Mar 2008
Code Name GF117 G92
Memory 1024 MB 512 MB (x2)
Core Speed 738 MHz 600 MHz (x2)
Memory Speed 1800 MHz 2000 MHz (x2)
Power (Max TDP) 15 watts 197 watts
Bandwidth 14400 MB/sec 128000 MB/sec
Texel Rate 5904 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 2952 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 48 128 (x2)
Texture Mapping Units 8 64 (x2)
Render Output Units 4 16 (x2)
Bus Type DDR3 GDDR3
Bus Width 64-bit 256-bit (x2)
Fab Process 28 nm 65 nm
Transistors (Unknown) million 754 million
Bus PCIe 2.0 x16 PCIe x16 2.0
DirectX Version DirectX 12 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 810M

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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