Compare any two graphics cards:
VS

GeForce 810M vs Radeon HD 3870 X2 512MB

Intro

The GeForce 810M features core clock speeds of 738 MHz on the GPU, and 900 MHz on the 1024 MB of DDR3 RAM. It features 48 SPUs along with 8 Texture Address Units and 4 Rasterization Operator Units.

Compare all of that to the Radeon HD 3870 X2 512MB, which comes with a core clock speed of 825 MHz and a GDDR3 memory speed of 900 MHz. It also features a 256-bit memory bus, and uses a 55 nm design. It features 320(64x5) SPUs, 16 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 X2 512MB should perform much faster than the GeForce 810M overall. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce 810M 14400 MB/sec
Difference: 100800 (700%)

Texel Rate

The Radeon HD 3870 X2 512MB should be a lot (approximately 347%) more effective at AF than the GeForce 810M. (explain)

Radeon HD 3870 X2 512MB 26400 Mtexels/sec
GeForce 810M 5904 Mtexels/sec
Difference: 20496 (347%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 3870 X2 512MB is superior to the GeForce 810M, by a large margin. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce 810M 2952 Mpixels/sec
Difference: 23448 (794%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 810M

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 810M Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year February 2014 Jan 28, 2008
Code Name GF117 R680
Memory 1024 MB 512 MB (x2)
Core Speed 738 MHz 825 MHz (x2)
Memory Speed 1800 MHz 1800 MHz (x2)
Power (Max TDP) 15 watts (Unknown) watts
Bandwidth 14400 MB/sec 115200 MB/sec
Texel Rate 5904 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 2952 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 48 320(64x5) (x2)
Texture Mapping Units 8 16 (x2)
Render Output Units 4 16 (x2)
Bus Type DDR3 GDDR3
Bus Width 64-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 810M

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield