Compare any two graphics cards:
GeForce 810M vs Radeon R7 240
IntroThe GeForce 810M has core clock speeds of 738 MHz on the GPU, and 900 MHz on the 1024 MB of DDR3 memory. It features 48 SPUs along with 8 TAUs and 4 Rasterization Operator Units.Compare that to the Radeon R7 240, which comes with a core clock frequency of 730 MHz and a DDR3 memory frequency of 900 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is comprised of 320 SPUs, 20 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R7 240 should theoretically perform quite a bit faster than the GeForce 810M overall. (explain)
Texel RateThe Radeon R7 240 will be a lot (approximately 147%) more effective at AF than the GeForce 810M. (explain)
Pixel RateThe Radeon R7 240 should be quite a bit (about 98%) faster with regards to full screen anti-aliasing than the GeForce 810M, and should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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