Compare any two graphics cards:
GeForce 810M vs Radeon R7 M260X
IntroThe GeForce 810M comes with a clock speed of 738 MHz and a DDR3 memory frequency of 900 MHz. It also uses a 64-bit bus, and makes use of a 28 nm design. It is comprised of 48 SPUs, 8 Texture Address Units, and 4 ROPs.Compare all that to the Radeon R7 M260X, which makes use of a 28 nm design. AMD has set the core speed at 825 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this specific card. It features 384 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon R7 M260X should be 344% quicker than the GeForce 810M in general, due to its higher bandwidth. (explain)
Texel RateThe Radeon R7 M260X is much (more or less 235%) more effective at anisotropic filtering than the GeForce 810M. (explain)
Pixel RateThe Radeon R7 M260X is much (approximately 124%) faster with regards to anti-aliasing than the GeForce 810M, and also will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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