Compare any two graphics cards:
GeForce 810M vs Radeon R9 M280X
IntroThe GeForce 810M comes with a clock frequency of 738 MHz and a DDR3 memory frequency of 900 MHz. It also features a 64-bit bus, and uses a 28 nm design. It is made up of 48 SPUs, 8 TAUs, and 4 Raster Operation Units.Compare that to the Radeon R9 M280X, which features core clock speeds of 900 MHz on the GPU, and 1375 MHz on the 4096 MB of GDDR5 memory. It features 896 SPUs along with 56 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 M280X should theoretically perform quite a bit faster than the GeForce 810M overall. (explain)
Texel RateThe Radeon R9 M280X should be quite a bit (about 754%) more effective at anisotropic filtering than the GeForce 810M. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R9 M280X is superior to the GeForce 810M, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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