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GeForce GTX 870M vs Radeon R7 M260

Intro

The GeForce GTX 870M uses a 28 nm design. nVidia has set the core speed at 941 MHz. The GDDR5 memory runs at a frequency of 1000 MHz on this specific card. It features 1344 SPUs along with 112 TAUs and 24 Rasterization Operator Units.

Compare those specifications to the Radeon R7 M260, which has a core clock frequency of 715 MHz and a DDR3 memory speed of 1000 MHz. It also features a 64-bit bus, and uses a 28 nm design. It features 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 870M 4770 points
Radeon R7 M260 1120 points
Difference: 3650 (326%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce GTX 870M should in theory be a lot better than the Radeon R7 M260 overall. (explain)

GeForce GTX 870M 96000 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 80000 (500%)

Texel Rate

The GeForce GTX 870M should be quite a bit (more or less 514%) more effective at anisotropic filtering than the Radeon R7 M260. (explain)

GeForce GTX 870M 105392 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 88232 (514%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 870M is superior to the Radeon R7 M260, by far. (explain)

GeForce GTX 870M 22584 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 16864 (295%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 870M

Amazon.com

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Radeon R7 M260

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 870M Radeon R7 M260
Manufacturer nVidia AMD
Year March 12 2014 June 2014
Code Name GK104 Opal/Topaz
Memory 3072 MB 2048 MB
Core Speed 941 MHz 715 MHz
Memory Speed 4000 MHz 2000 MHz
Power (Max TDP) 110 watts (Unknown) watts
Bandwidth 96000 MB/sec 16000 MB/sec
Texel Rate 105392 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 22584 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 1344 384
Texture Mapping Units 112 24
Render Output Units 24 8
Bus Type GDDR5 DDR3
Bus Width 192-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 870M

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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