Compare any two graphics cards:
GeForce GTX 560 Ti vs Radeon R9 M280X
IntroThe GeForce GTX 560 Ti has a clock speed of 822 MHz and a GDDR5 memory frequency of 1002 MHz. It also features a 256-bit bus, and uses a 40 nm design. It features 384 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.Compare that to the Radeon R9 M280X, which makes use of a 28 nm design. AMD has clocked the core speed at 900 MHz. The GDDR5 RAM works at a frequency of 1375 MHz on this model. It features 896 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 560 Ti should theoretically be a lot faster than the Radeon R9 M280X overall. (explain)
Texel RateThe GeForce GTX 560 Ti is just a bit (approximately 4%) better at texture filtering than the Radeon R9 M280X. (explain)
Pixel RateThe GeForce GTX 560 Ti should be quite a bit (more or less 83%) faster with regards to FSAA than the Radeon R9 M280X, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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