Compare any two graphics cards:
Radeon R9 380 4G vs Radeon R9 M280X
IntroThe Radeon R9 380 4G has clock speeds of 970 MHz on the GPU, and 1425 MHz on the 4096 MB of GDDR5 RAM. It features 1792 SPUs along with 112 Texture Address Units and 32 ROPs.Compare that to the Radeon R9 M280X, which comes with GPU core speed of 900 MHz, and 4096 MB of GDDR5 memory running at 1375 MHz through a 128-bit bus. It also features 896 SPUs, 56 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 380 4G should perform quite a bit faster than the Radeon R9 M280X overall. (explain)
Texel RateThe Radeon R9 380 4G is a lot (more or less 116%) faster with regards to anisotropic filtering than the Radeon R9 M280X. (explain)
Pixel RateThe Radeon R9 380 4G will be a lot (about 116%) better at full screen anti-aliasing than the Radeon R9 M280X, and will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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