Compare any two graphics cards:
Radeon HD 6870 vs Radeon R9 M275X
IntroThe Radeon HD 6870 comes with a GPU core speed of 900 MHz, and the 1024 MB of GDDR5 RAM runs at 1050 MHz through a 256-bit bus. It also is made up of 1120 SPUs, 56 TAUs, and 32 ROPs.Compare all of that to the Radeon R9 M275X, which uses a 28 nm design. AMD has set the core speed at 900 MHz. The GDDR5 RAM runs at a frequency of 1125 MHz on this model. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6870, in theory, should perform much faster than the Radeon R9 M275X overall. (explain)
Texel RateThe Radeon HD 6870 should be quite a bit (more or less 40%) faster with regards to anisotropic filtering than the Radeon R9 M275X. (explain)
Pixel RateThe Radeon HD 6870 is much (approximately 100%) better at AA than the Radeon R9 M275X, and also will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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