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GeForce 8800 GTS (G80) 640MB vs Radeon HD 4870 512MB

Intro

The GeForce 8800 GTS (G80) 640MB has core speeds of 513 MHz on the GPU, and 792 MHz on the 640 MB of GDDR3 memory. It features 96 SPUs as well as 48 TAUs and 20 Rasterization Operator Units.

Compare all of that to the Radeon HD 4870 512MB, which makes use of a 55 nm design. AMD has clocked the core speed at 750 MHz. The GDDR5 memory is set to run at a frequency of 900 MHz on this particular model. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 640MB 143 Watts
Radeon HD 4870 512MB 150 Watts
Difference: 7 Watts (5%)

Memory Bandwidth

Theoretically, the Radeon HD 4870 512MB should be a lot faster than the GeForce 8800 GTS (G80) 640MB overall. (explain)

Radeon HD 4870 512MB 115200 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 51840 (82%)

Texel Rate

The Radeon HD 4870 512MB is quite a bit (more or less 22%) more effective at anisotropic filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

Radeon HD 4870 512MB 30000 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 5376 (22%)

Pixel Rate

The Radeon HD 4870 512MB will be a small bit (approximately 17%) faster with regards to AA than the GeForce 8800 GTS (G80) 640MB, and should be capable of handling higher screen resolutions while still performing well. (explain)

Radeon HD 4870 512MB 12000 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 1740 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G80) 640MB

Amazon.com

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Radeon HD 4870 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 640MB Radeon HD 4870 512MB
Manufacturer nVidia AMD
Year Nov 2006 (640) Jun 25, 2008
Code Name G80 RV770 XT
Memory 640 MB 512 MB
Core Speed 513 MHz 750 MHz
Memory Speed 1584 MHz 3600 MHz
Power (Max TDP) 143 watts 150 watts
Bandwidth 63360 MB/sec 115200 MB/sec
Texel Rate 24624 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 12000 Mpixels/sec
Unified Shaders 96 800(160x5)
Texture Mapping Units 48 40
Render Output Units 20 16
Bus Type GDDR3 GDDR5
Bus Width 320-bit 256-bit
Fab Process 90 nm 55 nm
Transistors 681 million 956 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon HD 4870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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