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GeForce 8800 GTS (G80) 640MB vs Radeon HD 4870 512MB

Intro

The GeForce 8800 GTS (G80) 640MB has core speeds of 513 MHz on the GPU, and 792 MHz on the 640 MB of GDDR3 RAM. It features 96 SPUs as well as 48 Texture Address Units and 20 Rasterization Operator Units.

Compare those specifications to the Radeon HD 4870 512MB, which has core speeds of 750 MHz on the GPU, and 900 MHz on the 512 MB of GDDR5 memory. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 640MB 143 Watts
Radeon HD 4870 512MB 150 Watts
Difference: 7 Watts (5%)

Memory Bandwidth

In theory, the Radeon HD 4870 512MB should be 82% quicker than the GeForce 8800 GTS (G80) 640MB in general, because of its higher data rate. (explain)

Radeon HD 4870 512MB 115200 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 51840 (82%)

Texel Rate

The Radeon HD 4870 512MB should be quite a bit (approximately 22%) faster with regards to AF than the GeForce 8800 GTS (G80) 640MB. (explain)

Radeon HD 4870 512MB 30000 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 5376 (22%)

Pixel Rate

The Radeon HD 4870 512MB is a bit (approximately 17%) better at anti-aliasing than the GeForce 8800 GTS (G80) 640MB, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon HD 4870 512MB 12000 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 1740 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G80) 640MB

Amazon.com

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Radeon HD 4870 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 640MB Radeon HD 4870 512MB
Manufacturer nVidia AMD
Year Nov 2006 (640) Jun 25, 2008
Code Name G80 RV770 XT
Memory 640 MB 512 MB
Core Speed 513 MHz 750 MHz
Memory Speed 1584 MHz 3600 MHz
Power (Max TDP) 143 watts 150 watts
Bandwidth 63360 MB/sec 115200 MB/sec
Texel Rate 24624 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 12000 Mpixels/sec
Unified Shaders 96 800(160x5)
Texture Mapping Units 48 40
Render Output Units 20 16
Bus Type GDDR3 GDDR5
Bus Width 320-bit 256-bit
Fab Process 90 nm 55 nm
Transistors 681 million 956 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon HD 4870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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