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GeForce GTX Titan vs Radeon R7 M265

Intro

The GeForce GTX Titan features a core clock speed of 837 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 2688 SPUs, 224 Texture Address Units, and 48 Raster Operation Units.

Compare that to the Radeon R7 M265, which makes use of a 28 nm design. AMD has set the core frequency at 725 MHz. The DDR3 memory is set to run at a speed of 1000 MHz on this model. It features 384 SPUs along with 24 Texture Address Units and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
Radeon R7 M265 3256 points
Difference: 6906 (212%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce GTX Titan should in theory be quite a bit better than the Radeon R7 M265 in general. (explain)

GeForce GTX Titan 288384 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 256384 (801%)

Texel Rate

The GeForce GTX Titan should be much (approximately 978%) more effective at AF than the Radeon R7 M265. (explain)

GeForce GTX Titan 187488 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 170088 (978%)

Pixel Rate

The GeForce GTX Titan is much (about 593%) faster with regards to anti-aliasing than the Radeon R7 M265, and also should be able to handle higher screen resolutions better. (explain)

GeForce GTX Titan 40176 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 34376 (593%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan

Amazon.com

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Radeon R7 M265

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Radeon R7 M265
Manufacturer nVidia AMD
Year February 2013 May 1 2014
Code Name GK110 Opal XT
Memory 6144 MB 2048 MB
Core Speed 837 MHz 725 MHz
Memory Speed 6008 MHz 2000 MHz
Power (Max TDP) 250 watts (Unknown) watts
Bandwidth 288384 MB/sec 32000 MB/sec
Texel Rate 187488 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 2688 384
Texture Mapping Units 224 24
Render Output Units 48 8
Bus Type GDDR5 DDR3
Bus Width 384-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 7080 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX Titan

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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