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GeForce GTX Titan vs Radeon R7 M265

Intro

The GeForce GTX Titan has a GPU core clock speed of 837 MHz, and the 6144 MB of GDDR5 RAM runs at 1502 MHz through a 384-bit bus. It also is made up of 2688 Stream Processors, 224 Texture Address Units, and 48 ROPs.

Compare all of that to the Radeon R7 M265, which features GPU core speed of 725 MHz, and 2048 MB of DDR3 memory set to run at 1000 MHz through a 128-bit bus. It also is made up of 384 Stream Processors, 24 TAUs, and 8 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
Radeon R7 M265 3256 points
Difference: 6906 (212%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan will be 801% faster than the Radeon R7 M265 in general, because of its greater bandwidth. (explain)

GeForce GTX Titan 288384 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 256384 (801%)

Texel Rate

The GeForce GTX Titan is quite a bit (about 978%) more effective at anisotropic filtering than the Radeon R7 M265. (explain)

GeForce GTX Titan 187488 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 170088 (978%)

Pixel Rate

The GeForce GTX Titan should be quite a bit (more or less 593%) faster with regards to anti-aliasing than the Radeon R7 M265, and capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX Titan 40176 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 34376 (593%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan

Amazon.com

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Radeon R7 M265

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Radeon R7 M265
Manufacturer nVidia AMD
Year February 2013 May 1 2014
Code Name GK110 Opal XT
Memory 6144 MB 2048 MB
Core Speed 837 MHz 725 MHz
Memory Speed 6008 MHz 2000 MHz
Power (Max TDP) 250 watts (Unknown) watts
Bandwidth 288384 MB/sec 32000 MB/sec
Texel Rate 187488 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 2688 384
Texture Mapping Units 224 24
Render Output Units 48 8
Bus Type GDDR5 DDR3
Bus Width 384-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 7080 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX Titan

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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