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GeForce GTX 980 vs Radeon R7 M265

Intro

The GeForce GTX 980 makes use of a 28 nm design. nVidia has set the core speed at 1126 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this model. It features 2048 SPUs along with 128 Texture Address Units and 64 ROPs.

Compare those specifications to the Radeon R7 M265, which uses a 28 nm design. AMD has set the core speed at 725 MHz. The DDR3 memory works at a speed of 1000 MHz on this model. It features 384 SPUs as well as 24 TAUs and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon R7 M265 3256 points
Difference: 10296 (316%)

Ethereum Mining Hash Rate

GeForce GTX 980 20 Mh/s
Radeon R7 M265 14 Mh/s
Difference: 6 (43%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 980 should be 600% quicker than the Radeon R7 M265 overall, due to its greater bandwidth. (explain)

GeForce GTX 980 224000 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 192000 (600%)

Texel Rate

The GeForce GTX 980 is much (approximately 728%) faster with regards to anisotropic filtering than the Radeon R7 M265. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 126728 (728%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 980 is superior to the Radeon R7 M265, by a large margin. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 66264 (1142%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon R7 M265

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon R7 M265
Manufacturer nVidia AMD
Year September 2014 May 1 2014
Code Name GM204-400 Opal XT
Memory 4096 MB 2048 MB
Core Speed 1126 MHz 725 MHz
Memory Speed 7000 MHz 2000 MHz
Power (Max TDP) 165 watts (Unknown) watts
Bandwidth 224000 MB/sec 32000 MB/sec
Texel Rate 144128 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 2048 384
Texture Mapping Units 128 24
Render Output Units 64 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 5200 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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