Compare any two graphics cards:
GeForce GTX 980 vs Radeon R7 M265
IntroThe GeForce GTX 980 makes use of a 28 nm design. nVidia has set the core speed at 1126 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this model. It features 2048 SPUs along with 128 Texture Address Units and 64 ROPs.Compare those specifications to the Radeon R7 M265, which uses a 28 nm design. AMD has set the core speed at 725 MHz. The DDR3 memory works at a speed of 1000 MHz on this model. It features 384 SPUs as well as 24 TAUs and 8 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce GTX 980 should be 600% quicker than the Radeon R7 M265 overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTX 980 is much (approximately 728%) faster with regards to anisotropic filtering than the Radeon R7 M265. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 980 is superior to the Radeon R7 M265, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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