Compare any two graphics cards:
GeForce GT 230 vs Radeon R7 M260X
IntroThe GeForce GT 230 has a clock speed of 550 MHz and a DDR3 memory speed of 800 MHz. It also makes use of a 192-bit bus, and uses a 40 nm design. It is comprised of 32 SPUs, 16 Texture Address Units, and 8 ROPs.Compare all of that to the Radeon R7 M260X, which has a clock speed of 825 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It features 384 SPUs, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon R7 M260X should be a lot faster than the GeForce GT 230 in general. (explain)
Texel RateThe Radeon R7 M260X should be quite a bit (about 125%) more effective at texture filtering than the GeForce GT 230. (explain)
Pixel RateThe Radeon R7 M260X is much (more or less 50%) better at full screen anti-aliasing than the GeForce GT 230, and able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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