Compare any two graphics cards:
VS

GeForce GTX 550 Ti vs Radeon R7 M260

Intro

The GeForce GTX 550 Ti has a clock speed of 900 MHz and a GDDR5 memory speed of 1026 MHz. It also features a 192-bit memory bus, and uses a 40 nm design. It is made up of 192 SPUs, 32 Texture Address Units, and 24 ROPs.

Compare all that to the Radeon R7 M260, which makes use of a 28 nm design. AMD has set the core speed at 715 MHz. The DDR3 memory runs at a speed of 1000 MHz on this specific card. It features 384 SPUs along with 24 TAUs and 8 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 550 Ti 1897 points
Radeon R7 M260 1120 points
Difference: 777 (69%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce GTX 550 Ti should theoretically be much better than the Radeon R7 M260 in general. (explain)

GeForce GTX 550 Ti 98496 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 82496 (516%)

Texel Rate

The GeForce GTX 550 Ti will be quite a bit (approximately 68%) more effective at anisotropic filtering than the Radeon R7 M260. (explain)

GeForce GTX 550 Ti 28800 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 11640 (68%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 550 Ti is superior to the Radeon R7 M260, and very much so. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 15880 (278%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 550 Ti Radeon R7 M260
Manufacturer nVidia AMD
Year March 2011 June 2014
Code Name GF116 Opal/Topaz
Memory 1024 MB 2048 MB
Core Speed 900 MHz 715 MHz
Memory Speed 4104 MHz 2000 MHz
Power (Max TDP) 116 watts (Unknown) watts
Bandwidth 98496 MB/sec 16000 MB/sec
Texel Rate 28800 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 192 384
Texture Mapping Units 32 24
Render Output Units 24 8
Bus Type GDDR5 DDR3
Bus Width 192-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 1170 million (Unknown) million
Bus PCIe 2.1 x16 PCIe 3.0 x8
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield