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GeForce GTX 650 Ti vs Radeon R7 M260

Intro

The GeForce GTX 650 Ti uses a 28 nm design. nVidia has set the core frequency at 928 MHz. The GDDR5 RAM works at a speed of 1350 MHz on this specific card. It features 768 SPUs as well as 64 Texture Address Units and 16 ROPs.

Compare that to the Radeon R7 M260, which uses a 28 nm design. AMD has clocked the core speed at 715 MHz. The DDR3 RAM is set to run at a speed of 1000 MHz on this particular card. It features 384 SPUs along with 24 TAUs and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 650 Ti 3434 points
Radeon R7 M260 1120 points
Difference: 2314 (207%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 650 Ti should be 440% faster than the Radeon R7 M260 overall, because of its greater bandwidth. (explain)

GeForce GTX 650 Ti 86400 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 70400 (440%)

Texel Rate

The GeForce GTX 650 Ti should be quite a bit (more or less 246%) faster with regards to anisotropic filtering than the Radeon R7 M260. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 42232 (246%)

Pixel Rate

The GeForce GTX 650 Ti is a lot (about 160%) faster with regards to FSAA than the Radeon R7 M260, and will be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 650 Ti 14848 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 9128 (160%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Radeon R7 M260

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon R7 M260
Manufacturer nVidia AMD
Year October 2012 June 2014
Code Name GK106 Opal/Topaz
Memory 1024 MB 2048 MB
Core Speed 928 MHz 715 MHz
Memory Speed 5400 MHz 2000 MHz
Power (Max TDP) 110 watts (Unknown) watts
Bandwidth 86400 MB/sec 16000 MB/sec
Texel Rate 59392 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 768 384
Texture Mapping Units 64 24
Render Output Units 16 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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