Compare any two graphics cards:
VS

GeForce GTX 750 Ti vs Radeon R7 M260

Intro

The GeForce GTX 750 Ti uses a 28 nm design. nVidia has clocked the core frequency at 1020 MHz. The GDDR5 RAM works at a frequency of 1350 MHz on this card. It features 640 SPUs along with 40 TAUs and 16 ROPs.

Compare those specifications to the Radeon R7 M260, which features a core clock frequency of 715 MHz and a DDR3 memory speed of 1000 MHz. It also makes use of a 64-bit memory bus, and uses a 28 nm design. It is made up of 384 SPUs, 24 TAUs, and 8 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 750 Ti 4562 points
Radeon R7 M260 1120 points
Difference: 3442 (307%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce GTX 750 Ti should theoretically be a lot better than the Radeon R7 M260 in general. (explain)

GeForce GTX 750 Ti 86400 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 70400 (440%)

Texel Rate

The GeForce GTX 750 Ti should be much (approximately 138%) better at anisotropic filtering than the Radeon R7 M260. (explain)

GeForce GTX 750 Ti 40800 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 23640 (138%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 750 Ti is the winner, by a large margin. (explain)

GeForce GTX 750 Ti 16320 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 10600 (185%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 750 Ti

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 750 Ti Radeon R7 M260
Manufacturer nVidia AMD
Year February 2014 June 2014
Code Name GM107 Opal/Topaz
Memory 2048 MB 2048 MB
Core Speed 1020 MHz 715 MHz
Memory Speed 5400 MHz 2000 MHz
Power (Max TDP) 60 watts (Unknown) watts
Bandwidth 86400 MB/sec 16000 MB/sec
Texel Rate 40800 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 640 384
Texture Mapping Units 40 24
Render Output Units 16 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 28 nm 28 nm
Transistors 1870 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.4 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 750 Ti

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield