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GeForce GTX 950 vs Radeon R7 M260

Intro

The GeForce GTX 950 features a GPU clock speed of 1024 MHz, and the 2048 MB of GDDR5 RAM runs at 1652 MHz through a 128-bit bus. It also is comprised of 768 Stream Processors, 48 TAUs, and 32 Raster Operation Units.

Compare those specs to the Radeon R7 M260, which comes with a GPU core clock speed of 715 MHz, and 2048 MB of DDR3 memory set to run at 1000 MHz through a 64-bit bus. It also is comprised of 384 Stream Processors, 24 Texture Address Units, and 8 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon R7 M260 1120 points
Difference: 5416 (484%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 950 is 561% faster than the Radeon R7 M260 in general, due to its higher bandwidth. (explain)

GeForce GTX 950 105728 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 89728 (561%)

Texel Rate

The GeForce GTX 950 will be quite a bit (more or less 186%) more effective at texture filtering than the Radeon R7 M260. (explain)

GeForce GTX 950 49152 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 31992 (186%)

Pixel Rate

The GeForce GTX 950 will be quite a bit (approximately 473%) better at anti-aliasing than the Radeon R7 M260, and also capable of handling higher resolutions more effectively. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 27048 (473%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon R7 M260

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon R7 M260
Manufacturer nVidia AMD
Year August 2015 June 2014
Code Name GM206 Opal/Topaz
Memory 2048 MB 2048 MB
Core Speed 1024 MHz 715 MHz
Memory Speed 6608 MHz 2000 MHz
Power (Max TDP) 90 watts (Unknown) watts
Bandwidth 105728 MB/sec 16000 MB/sec
Texel Rate 49152 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 768 384
Texture Mapping Units 48 24
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 28 nm 28 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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