Compare any two graphics cards:
Radeon HD 3870 X2 1GB vs Radeon R5 M230
IntroThe Radeon HD 3870 X2 1GB has a clock speed of 825 MHz and a GDDR4 memory frequency of 1126 MHz. It also features a 256-bit memory bus, and makes use of a 55 nm design. It features 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.Compare that to the Radeon R5 M230, which makes use of a 28 nm design. AMD has set the core frequency at 780 MHz. The DDR3 RAM runs at a frequency of 1000 MHz on this particular model. It features 320 SPUs as well as 20 TAUs and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon HD 3870 X2 1GB should theoretically perform much faster than the Radeon R5 M230 in general. (explain)
Texel RateThe Radeon HD 3870 X2 1GB will be a lot (more or less 69%) faster with regards to AF than the Radeon R5 M230. (explain)
Pixel RateThe Radeon HD 3870 X2 1GB is a lot (more or less 746%) more effective at full screen anti-aliasing than the Radeon R5 M230, and will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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