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GeForce GTX 980 vs Radeon R5 M230

Intro

The GeForce GTX 980 has clock speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 Texture Address Units and 64 Rasterization Operator Units.

Compare all of that to the Radeon R5 M230, which has a clock speed of 780 MHz and a DDR3 memory speed of 1000 MHz. It also makes use of a 64-bit memory bus, and makes use of a 28 nm design. It features 320 SPUs, 20 TAUs, and 4 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon R5 M230 1281 points
Difference: 12271 (958%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 980, in theory, should perform quite a bit faster than the Radeon R5 M230 overall. (explain)

GeForce GTX 980 224000 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 208000 (1300%)

Texel Rate

The GeForce GTX 980 is quite a bit (approximately 824%) more effective at texture filtering than the Radeon R5 M230. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 128528 (824%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 980 is superior to the Radeon R5 M230, by far. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 68944 (2210%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon R5 M230
Manufacturer nVidia AMD
Year September 2014 2014
Code Name GM204-400 Jet Pro
Memory 4096 MB 2048 MB
Core Speed 1126 MHz 780 MHz
Memory Speed 7000 MHz 2000 MHz
Power (Max TDP) 165 watts (Unknown) watts
Bandwidth 224000 MB/sec 16000 MB/sec
Texel Rate 144128 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 2048 320
Texture Mapping Units 128 20
Render Output Units 64 4
Bus Type GDDR5 DDR3
Bus Width 256-bit 64-bit
Fab Process 28 nm 28 nm
Transistors 5200 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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