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GeForce GTX 960 vs Radeon R5 M230

Intro

The GeForce GTX 960 features a GPU core clock speed of 1127 MHz, and the 2048 MB of GDDR5 memory runs at 1750 MHz through a 128-bit bus. It also is made up of 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.

Compare all that to the Radeon R5 M230, which comes with GPU core speed of 780 MHz, and 2048 MB of DDR3 memory set to run at 1000 MHz through a 64-bit bus. It also features 320 Stream Processors, 20 Texture Address Units, and 4 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
Radeon R5 M230 1281 points
Difference: 6346 (495%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 960 should perform quite a bit faster than the Radeon R5 M230 overall. (explain)

GeForce GTX 960 112000 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 96000 (600%)

Texel Rate

The GeForce GTX 960 should be a lot (more or less 362%) more effective at AF than the Radeon R5 M230. (explain)

GeForce GTX 960 72128 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 56528 (362%)

Pixel Rate

The GeForce GTX 960 will be quite a bit (about 1056%) more effective at full screen anti-aliasing than the Radeon R5 M230, and also able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 32944 (1056%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon R5 M230

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon R5 M230
Manufacturer nVidia AMD
Year January 2015 2014
Code Name GM206 Jet Pro
Memory 2048 MB 2048 MB
Core Speed 1127 MHz 780 MHz
Memory Speed 7000 MHz 2000 MHz
Power (Max TDP) 120 watts (Unknown) watts
Bandwidth 112000 MB/sec 16000 MB/sec
Texel Rate 72128 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 1024 320
Texture Mapping Units 64 20
Render Output Units 32 4
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 28 nm 28 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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