Compare any two graphics cards:
Radeon R5 M230 vs Radeon R9 390X 8G
IntroThe Radeon R5 M230 features a core clock speed of 780 MHz and a DDR3 memory frequency of 1000 MHz. It also uses a 64-bit memory bus, and uses a 28 nm design. It is comprised of 320 SPUs, 20 TAUs, and 4 ROPs.Compare all of that to the Radeon R9 390X 8G, which has a clock speed of 1050 MHz and a GDDR5 memory speed of 1500 MHz. It also makes use of a 512-bit memory bus, and makes use of a 28 nm design. It is made up of 2816 SPUs, 176 TAUs, and 64 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon R9 390X 8G is 2300% faster than the Radeon R5 M230 in general, due to its greater bandwidth. (explain)
Texel RateThe Radeon R9 390X 8G will be quite a bit (more or less 1085%) faster with regards to anisotropic filtering than the Radeon R5 M230. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon R9 390X 8G is superior to the Radeon R5 M230, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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