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GeForce GTX 650 vs GeForce GTX 980M

Intro

The GeForce GTX 650 features a core clock speed of 1058 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 128-bit bus, and uses a 28 nm design. It features 384 SPUs, 32 TAUs, and 16 ROPs.

Compare those specs to the GeForce GTX 980M, which features GPU clock speed of 1038 MHz, and 4096 MB of GDDR5 memory set to run at 1000 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 96 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
GeForce GTX 650 2263 points
Difference: 7213 (319%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 980M 100 Watts
Difference: 36 Watts (56%)

Memory Bandwidth

Performance-wise, the GeForce GTX 980M should theoretically be quite a bit better than the GeForce GTX 650 in general. (explain)

GeForce GTX 980M 128000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 48000 (60%)

Texel Rate

The GeForce GTX 980M will be much (about 194%) more effective at AF than the GeForce GTX 650. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 65792 (194%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 980M is a better choice, by far. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 49504 (292%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 GeForce GTX 980M
Manufacturer nVidia nVidia
Year September 2012 October 7 2014
Code Name GK107 GM204
Memory 1024 MB 4096 MB
Core Speed 1058 MHz 1038 MHz
Memory Speed 5000 MHz 4000 MHz
Power (Max TDP) 64 watts 100 watts
Bandwidth 80000 MB/sec 128000 MB/sec
Texel Rate 33856 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 384 1536
Texture Mapping Units 32 96
Render Output Units 16 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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