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GeForce GTX 650 vs GeForce GTX 980M

Intro

The GeForce GTX 650 features core speeds of 1058 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 memory. It features 384 SPUs along with 32 TAUs and 16 Rasterization Operator Units.

Compare those specs to the GeForce GTX 980M, which features a clock frequency of 1038 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It features 1536 SPUs, 96 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
GeForce GTX 650 2263 points
Difference: 7213 (319%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 980M 100 Watts
Difference: 36 Watts (56%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980M will be 60% faster than the GeForce GTX 650 overall, due to its higher bandwidth. (explain)

GeForce GTX 980M 128000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 48000 (60%)

Texel Rate

The GeForce GTX 980M is quite a bit (approximately 194%) better at texture filtering than the GeForce GTX 650. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 65792 (194%)

Pixel Rate

The GeForce GTX 980M will be a lot (about 292%) better at AA than the GeForce GTX 650, and capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 49504 (292%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 GeForce GTX 980M
Manufacturer nVidia nVidia
Year September 2012 October 7 2014
Code Name GK107 GM204
Memory 1024 MB 4096 MB
Core Speed 1058 MHz 1038 MHz
Memory Speed 5000 MHz 4000 MHz
Power (Max TDP) 64 watts 100 watts
Bandwidth 80000 MB/sec 128000 MB/sec
Texel Rate 33856 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 384 1536
Texture Mapping Units 32 96
Render Output Units 16 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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