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GeForce GTX 260 Core 216 vs GeForce GTX 970M

Intro

The GeForce GTX 260 Core 216 features a clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also features a 448-bit bus, and makes use of a 65 nm design. It is made up of 216 SPUs, 72 Texture Address Units, and 28 ROPs.

Compare those specifications to the GeForce GTX 970M, which uses a 28 nm design. nVidia has set the core speed at 924 MHz. The GDDR5 memory works at a speed of 1000 MHz on this specific model. It features 1280 SPUs along with 80 TAUs and 48 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 127 Watts (169%)

Memory Bandwidth

In theory, the GeForce GTX 260 Core 216 should perform a bit faster than the GeForce GTX 970M overall. (explain)

GeForce GTX 260 Core 216 111888 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 15888 (17%)

Texel Rate

The GeForce GTX 970M will be a lot (approximately 78%) better at AF than the GeForce GTX 260 Core 216. (explain)

GeForce GTX 970M 73920 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 32448 (78%)

Pixel Rate

The GeForce GTX 970M should be much (more or less 175%) faster with regards to anti-aliasing than the GeForce GTX 260 Core 216, and also will be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 28224 (175%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

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GeForce GTX 970M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 GeForce GTX 970M
Manufacturer nVidia nVidia
Year September 16, 2008 October 7 2014
Code Name G200 GM204
Memory 896 MB 3072 MB
Core Speed 576 MHz 924 MHz
Memory Speed 1998 MHz 4000 MHz
Power (Max TDP) 202 watts 75 watts
Bandwidth 111888 MB/sec 96000 MB/sec
Texel Rate 41472 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 216 1280
Texture Mapping Units 72 80
Render Output Units 28 48
Bus Type GDDR3 GDDR5
Bus Width 448-bit 192-bit
Fab Process 65 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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