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GeForce GTX 970M vs GeForce GTX 980

Intro

The GeForce GTX 970M comes with clock speeds of 924 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 RAM. It features 1280 SPUs as well as 80 TAUs and 48 ROPs.

Compare all that to the GeForce GTX 980, which uses a 28 nm design. nVidia has set the core speed at 1126 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this particular model. It features 2048 SPUs as well as 128 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 970M 7520 points
Difference: 6032 (80%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
GeForce GTX 980 165 Watts
Difference: 90 Watts (120%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 980 should theoretically be quite a bit better than the GeForce GTX 970M in general. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 128000 (133%)

Texel Rate

The GeForce GTX 980 is much (more or less 95%) better at texture filtering than the GeForce GTX 970M. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 970M 73920 Mtexels/sec
Difference: 70208 (95%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 980 is superior to the GeForce GTX 970M, by a large margin. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 970M 44352 Mpixels/sec
Difference: 27712 (62%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970M

Amazon.com

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GeForce GTX 980

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970M GeForce GTX 980
Manufacturer nVidia nVidia
Year October 7 2014 September 2014
Code Name GM204 GM204-400
Memory 3072 MB 4096 MB
Core Speed 924 MHz 1126 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 75 watts 165 watts
Bandwidth 96000 MB/sec 224000 MB/sec
Texel Rate 73920 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 1280 2048
Texture Mapping Units 80 128
Render Output Units 48 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 970M

Amazon.com

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GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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