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GeForce GTX 950 vs GeForce GTX 970M

Intro

The GeForce GTX 950 features a core clock frequency of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is made up of 768 SPUs, 48 TAUs, and 32 Raster Operation Units.

Compare all that to the GeForce GTX 970M, which uses a 28 nm design. nVidia has clocked the core speed at 924 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this specific model. It features 1280 SPUs as well as 80 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
GeForce GTX 950 6536 points
Difference: 984 (15%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
GeForce GTX 950 90 Watts
Difference: 15 Watts (20%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 950 should in theory be just a bit better than the GeForce GTX 970M overall. (explain)

GeForce GTX 950 105728 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 9728 (10%)

Texel Rate

The GeForce GTX 970M will be much (more or less 50%) better at anisotropic filtering than the GeForce GTX 950. (explain)

GeForce GTX 970M 73920 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 24768 (50%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 970M is superior to the GeForce GTX 950, by far. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 11584 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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GeForce GTX 970M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 GeForce GTX 970M
Manufacturer nVidia nVidia
Year August 2015 October 7 2014
Code Name GM206 GM204
Memory 2048 MB 3072 MB
Core Speed 1024 MHz 924 MHz
Memory Speed 6608 MHz 4000 MHz
Power (Max TDP) 90 watts 75 watts
Bandwidth 105728 MB/sec 96000 MB/sec
Texel Rate 49152 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 768 1280
Texture Mapping Units 48 80
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 28 nm 28 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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