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GeForce GTX 965M vs GeForce GTX 970

Intro

The GeForce GTX 965M comes with a clock speed of 944 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It features 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

Compare that to the GeForce GTX 970, which features a clock speed of 1050 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It features 1664 SPUs, 104 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
GeForce GTX 965M 5650 points
Difference: 5217 (92%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 965M 60 Watts
GeForce GTX 970 145 Watts
Difference: 85 Watts (142%)

Memory Bandwidth

In theory, the GeForce GTX 970 should perform quite a bit faster than the GeForce GTX 965M overall. (explain)

GeForce GTX 970 224000 MB/sec
GeForce GTX 965M 64000 MB/sec
Difference: 160000 (250%)

Texel Rate

The GeForce GTX 970 should be much (approximately 81%) faster with regards to anisotropic filtering than the GeForce GTX 965M. (explain)

GeForce GTX 970 109200 Mtexels/sec
GeForce GTX 965M 60416 Mtexels/sec
Difference: 48784 (81%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 970 is superior to the GeForce GTX 965M, and very much so. (explain)

GeForce GTX 970 67200 Mpixels/sec
GeForce GTX 965M 30208 Mpixels/sec
Difference: 36992 (122%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 965M

Amazon.com

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GeForce GTX 970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 965M GeForce GTX 970
Manufacturer nVidia nVidia
Year January 5 2015 September 2014
Code Name GM204 GM204-200
Memory 2048 MB 4096 MB
Core Speed 944 MHz 1050 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 60 watts 145 watts
Bandwidth 64000 MB/sec 224000 MB/sec
Texel Rate 60416 Mtexels/sec 109200 Mtexels/sec
Pixel Rate 30208 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 1024 1664
Texture Mapping Units 64 104
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 965M

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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