Compare any two graphics cards:
VS

GeForce GTX 965M vs GeForce GTX 980

Intro

The GeForce GTX 965M comes with core speeds of 944 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 RAM. It features 1024 SPUs as well as 64 Texture Address Units and 32 ROPs.

Compare those specifications to the GeForce GTX 980, which uses a 28 nm design. nVidia has clocked the core frequency at 1126 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this particular model. It features 2048 SPUs along with 128 TAUs and 64 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 965M 5650 points
Difference: 7902 (140%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 965M 60 Watts
GeForce GTX 980 165 Watts
Difference: 105 Watts (175%)

Memory Bandwidth

Theoretically, the GeForce GTX 980 should be a lot faster than the GeForce GTX 965M overall. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 965M 64000 MB/sec
Difference: 160000 (250%)

Texel Rate

The GeForce GTX 980 will be a lot (about 139%) better at texture filtering than the GeForce GTX 965M. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 965M 60416 Mtexels/sec
Difference: 83712 (139%)

Pixel Rate

The GeForce GTX 980 will be a lot (about 139%) more effective at AA than the GeForce GTX 965M, and also able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 965M 30208 Mpixels/sec
Difference: 41856 (139%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 965M

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 965M GeForce GTX 980
Manufacturer nVidia nVidia
Year January 5 2015 September 2014
Code Name GM204 GM204-400
Memory 2048 MB 4096 MB
Core Speed 944 MHz 1126 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 60 watts 165 watts
Bandwidth 64000 MB/sec 224000 MB/sec
Texel Rate 60416 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 30208 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 1024 2048
Texture Mapping Units 64 128
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 965M

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield